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SpartanEngine

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D

2,985 stars260 forks20 issuesMIT更新于 2026/4/21
atmospheric-scatteringbindlessbsdfcar-simulationcppcutting-edgeecsgame-enginegpu-drivenimguilivestreampath-tracingphysxray-tracingrestir-gispartanssaotaavulkanxess
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