返回 数据库
数据库libraryC++
SpartanEngine
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
2,986 stars261 forks20 issuesMIT更新于 2026/4/23
atmospheric-scatteringbindlessbsdfcar-simulationcppcutting-edgeecsgame-enginegpu-drivenimguilivestreampath-tracingphysxray-tracingrestir-gispartanssaotaavulkanxess
暂无详细内容
