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Entitas-Sync-Framework
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
170 stars21 forks2 issuesMIT更新于 2026/4/23
autosyncc-sharpclient-servercodegeneratorcsharpecsenetentitasentitas-csharpentity-component-systemgamegame-developmentgamedevgeneratormultiplayernetworkingsyncunity
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