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A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
1,682 stars160 forks37 issuesApache-2.0更新于 2026/4/24
csharpdotnetdotnet-coreecsentity-component-systementity-frameworkfastgamegame-developmentgamedevgodotmonogamemonogame-communitymonogame-frameworkmultithreadingnet6net8netstandard21strideunity
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