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游戏

游戏引擎、框架与游戏项目

1412 个源码项目

infersharp

Infer# is an interprocedural and scalable static code analyzer for C#. Via the capabilities of Facebook's Infer, this tool detects null dereferences, resource leaks, and thread-safety violations. It also performs taint flow tracking to detect critical security vulnerabilities like SQL injections.

74629C#MIT

godot-ink

Ink integration for Godot Engine.

74544C#MIT

krane

Kubernetes RBAC static analysis & visualisation tool

74034RubyApache-2.0

VSCode-EmmyLua

Lua IDE/Debugger Plugin for VSCode

733113TypeScript

clazy

Qt-oriented static code analyzer based on the Clang framework

73297C++

VelcroPhysics

High performance 2D collision detection system with realistic physics responses.

731115C#MIT

SuperScience

Gems of Unity Labs for our user-base.

73052C#NOASSERTION

voxelgame

Voxel world prototype made with Godot Engine

729112GDScriptNOASSERTION

Facts-about-State-Machines

I hold the opinion that state machines are underrated

72816

captcha-break

captcha break based on opencv2, tesseract-ocr and some machine learning algorithm.

727216C++MIT

SwipeCaptcha

Swipe captcha of Android platform. Android 平台的滑动验证码。

709141Java

gdx-texture-packer-gui

A simple way to pack and manage texture atlases for libGDX game framework.

70281JavaApache-2.0

vint

Fast and Highly Extensible Vim script Language Lint implemented in Python.

70235PythonMIT

lovedos

A framework for making 2D DOS games in Lua

70151CMIT

tslint-microsoft-contrib

A set of TSLint rules used on some Microsoft projects.

699198TypeScriptMIT

cosmjs

The Swiss Army knife to power JavaScript based client solutions ranging from Web apps/explorers over browser extensions to server-side clients like faucets/scrapers.

696409TypeScriptApache-2.0

InControl

An input manager for Unity that tames the cross-platform controller beast.

694143C#

interfacer

A linter that suggests interface types

68912GoBSD-3-Clause

brittany

haskell source code formatter

68768HaskellAGPL-3.0

Godot-Mixing-Desk

A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

67333GDScriptMIT

pokegold

Disassembly of Pokémon Gold/Silver

673186Assembly

lovepotion

LÖVE for Nintendo Homebrew

67076C++NOASSERTION

MultiplayerFPS-Tutorial

A video series on making a multiplayer first-person shooter in Unity.

664288C#Unlicense

prealloc

prealloc is a Go static analysis tool to find slice declarations that could potentially be preallocated.

66426GoMIT

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